CONTEST FORMAT: SALARY CAP
l In each contest, participants will create a lineup by selecting players listed in the Player Pool. Each player listed has an assigned salary and a valid lineup must not exceed the salary cap of $50,000.
l Contest results will be determined by the total points accumulated by each individual lineup entry (scoring rules summarized below).
l The Player Pool will consist of all SOCCER players expected to be on the active roster for any team scheduled to play in the contest Draft Group. Occasionally a player may be missing from the Player Pool due to transfers, loans, or other unforeseen circumstances.
l In most circumstances, once the Player Pool is established for a Draft Group, including positions and salaries, the Player Pool will not be adjusted. In the rare event that there is a mistake within the Player Pool that would significantly impact game quality, "Spo-Bit" reserves the right to correct the mistake after contests for that Draft Group have become available. This may result in valid lineups becoming invalid. This would most likely occur shortly after the Player Pool becomes available, far in advance of the contest start time, and participants who have entered contests for the Draft Group prior to the adjustment will be notified via email.
l A “Draft Group” is a set of games used for contests; each contest is tied to one Draft Group. Contests tied to the same Draft Group can be created at different times. Therefore, game policies are based on the timing of a Draft Group being made available, not each individual contest.
l Rosters will consist of 8 players and must include players from at least 3 different teams.
l The 8 roster positions are: GK, D, D, M, M, F, F, Util (any non-goalie)
l Players will accumulate points as follows:
ü Goal = +10 PTs
ü Assist = +6 PTs
ü Shot = +1 PTs
ü Shot on Goal = +1 PTs
ü Crosses = +0.75 PTs (via corner kick, open play, and set pieces)
ü Fouls Drawn = +1 PTs
ü Fouls Conceded = -0.5 PTs
ü Tackle Won = +1 PTs
ü Pass Intercepted (D,M,F) = +0.5 PTs
ü Yellow Card = -1.5 PTs
ü Red Card = -3 PTs
ü Saves (GK) = +2 PTs
ü Goal Conceded (GK) = -2 PTs
ü Clean Sheet (GK) = +5 PTs
ü Clean Sheet (D) = +3 PTs
ü Win (GK) = +5 PTs
ü Penalty Kick Save (GK) = +3 PTs
l Scoring Notes:
ü The MLS awards both primary and secondary assists. Both primary and secondary assists are used for scoring in MLS contests and they have the same point value.
ü A shot on goal will count as both a shot on goal as well as a shot. I.e. a total of +2 PTs.
ü In the instance where a player gets 2 yellow cards, the player will NOT be given a red card. The player will get a total of -3 PTs.
ü Goalkeepers/Defenders must play at least 60 minutes to qualify for the clean sheet bonus. The player’s team (regardless if he is still playing or not) must allow zero goals over the course of regular time and extra time to qualify. Injury time is not counted in a player's total minutes played.
ü Goalkeeper win stat is determined by the score after regulation time or extra time, if necessary. Penalty shootouts are not considered in determining a winning Goalkeeper. Goalkeepers must play at least 60 minutes to qualify for a win. If a goalkeeper gets subbed off, his team must be winning at the time of substitution in order to be eligible for the win. The score at the time of substitution is not factored in for a Goalkeeper who is subbed into a match. For example, a team can have more goals after extra time in the second leg of a two leg match and go to penalty shootouts because away goals are tied. That same team could go on to lose the ensuing penalty shootout but the goalkeeper would still get the win, provided the other Goalkeeper win conditions are met.
ü A penalty kick save will count as +2 PTs for the save and an additional +3 PTs for the penalty kick save.
ü Stats from Penalty Kick shootouts will not be counted for any players.
ü Own goals do not count as goals for, but do count as goals against for Goalkeepers and do factor into Clean Sheet calculations.
Player positions are determined at the sole discretion of "Spo-Bit".
TRADED PLAYER POLICY
When a player is transferred, loaned or traded (changes teams) after contests for a given Draft Group have become available, transferred, loaned or traded players will be eligible to accrue fantasy points for their new team when BOTH teams (the player’s old and new teams) are in the Draft Group. Any lineup entries that break roster requirement rules because of a transfer, loan or trade will be cancelled and refunded. Where possible, "Spo-Bit" will notify these users via email and/or other notification features on site.
When there is a transfer, loan or trade (a changing of teams) involving a player in which the team the player has been transferred, loaned or traded to (their new team) is NOT in a Draft Group, the player will remain on his original team (the old team) and will be ineligible to accrue fantasy points.
Where a player is transferred, loaned or traded to a team in a Draft Group which their old team was not a part of, the player will NOT be added to the player pool.
Where possible, "Spo-Bit" will add warnings to Draft Screens once it is known that a player has been transferred, loaned or traded and therefore eligible or ineligible to register points based on the positioning of their new and old teams in various Draft Groups. Where possible, users that have transferred, loaned or traded players that are ineligible to accrue fantasy points in their lineup(s) may be notified via email and/or other notification features on the site.
CANCELED, POSTPONED AND RESCHEDULED GAMES
In the event that a match is canceled, postponed, or a match is rescheduled to a time outside of the original Scoring Period, the match will be disabled from the Draft Group and players listed to play in that match will not be eligible to accrue points.
The Scoring Period for SOCCER is defined as the timeframe between the scheduled start of the first match within the Draft Group and 11:59pm ET on the date of the start time of the last scheduled match within the Draft Group.
"Spo-Bit" may choose to adjust the Scoring Period for a Draft Group at their sole discretion to accommodate schedule changes at any time before 12:00am ET on the date the Draft Group is scheduled to start and/or if the adjustment would move the Draft Group start time by 15 minutes or less.
Any matches that are disabled will be indicated as such on Draft Screens. Emails and other notifications may also be used to notify users of disabled matches.
If canceled or rescheduled matches result in a Draft Group including only one active match and this is known before the contest start time then all contests for that Draft Group will be canceled and refunded.
If a Draft Group includes only one active match but this was not known until after the contest start time then contests for this Draft Group will not be canceled.
Matches are “known” to be canceled or postponed once their status is updated as such by "Spo-Bit"’ SOCCER stats-provider, Opta.
Example: If a Draft Group includes two matches at 8pm ET and 10:30pm ET respectively, and the 10:30pm ET match is officially postponed at 6pm ET then all contests for that Draft Group are canceled and refunded. If the 10:30pm ET match was not officially postponed until after 8pm ET then contests for that Draft Group are not canceled and are played out using only the one active match.
If canceled or rescheduled matches result in a Draft Group including zero active matches, all contests for that Draft Group will be canceled and refunded.
ABANDONED OR SHORTENED GAMES
"Spo-Bit" uses the stats provider, Opta, and only includes statistics from matches Opta deems to be official. If Opta declares a match "abandoned" then the statistics generated before the match is abandoned will count in Draft Groups containing said match. Any statistics generated on a later date when the match resumes will not be included.
The Entry-Fee and Prize Pool for a contest will not change once the contest is created. Therefore, each contest has a maximum amount of total entries accepted. Contests that have not reached capacity will be available for entry up until the contest start time.
Guaranteed contests will run (with prizes unchanged) even if they do not reach capacity before the contest start time. Non-guaranteed contests that do not reach capacity by contest start time may be merged with other similar unfilled contests or may be canceled and refunded.
Lineups may be edited at any time leading up to matches kicking off. Each individual player will become “locked” at the scheduled start time of their team’s match. A locked player cannot be added or removed from a roster spot. Locked roster spots for all entries are displayed in contest GameCenters.
If the scheduled start time for a match changes after contests for a Draft Group containing that match become available, "Spo-Bit" will take measures to ensure the change is reflected on Draft Screens and for lineup editing purposes. In the rare case that a match starts before the scheduled start time, all players within that match will become locked as soon as our feed reflects that the match has begun. Additionally, any swaps that were made after the real-life start time of the match will result in those lineups being disqualified and refunded.
SCORING AND PAYOUTS
Live scoring updates are strictly for the enjoyment of "Spo-Bit" customers. "Spo-Bit"’ official scoring validation process begins once all games within the contest are final. This process ensures that "Spo-Bit" scoring matches Opta scoring when contest results are finalized and paid out.
Once contests are finalized, a contest status will update to "Completed", and that contest will move from the "Live Games" section to the "Completed" section on the My Contests page.
On occasion, Opta scorers may issue a stat-correction after matches have ended and the official scoring validation process has completed. These corrections are rare, but can occur days after a match is played. Therefore, any changes to official scoring that occur after contests have been finalized will not impact those finalized contests. Conversely, if a correction needs to be made after contests are finalized due to a bug with the data feed or the finalization process, while extremely rare, the finalization process (including payment) may be reversed and redone correctly.
Note: The official scoring validation process is solely to ensure that "Spo-Bit" contest results are determined based on Opta scoring. Delays during this process may occur as a result of data collection or other technical difficulties. "Spo-Bit" will not attempt to make judgements on scoring rulings.
"Spo-Bit"’ player salaries are intended to provide an interesting, challenging, skill-based game resulting in a top quality experience for "Spo-Bit" customers. Player salaries are determined based on historical statistics and aspects of a player’s upcoming matchup may be factored into their salary.
Please note that player salaries listed are a function of the salary cap fantasy sports contest format and are not intended, and should not be relied upon, as any indication of real-life salary valuations of the individual players.